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GAME 2302-0130: Putting the Game-Math Library to Work
(m45013)
Author:
Richard Baldwin
Keywords:
animation
,
game-programming
,
graphics
,
java
,
line
,
math
,
matrix
,
point
,
translation
,
vector
Summary:
Learn how to use the game-math library for translation and animation in two dimensions.
Subject:
Science and Technology
Language:
English
Popularity:
72.41%
Revised:
2012-12-31
Revisions:
2
GAME 2302-0135: Venturing into a 3D World
(m45016)
Author:
Richard Baldwin
Keywords:
2D
,
3D
,
game-programming
,
graphics
,
java
,
line
,
math
,
matrix
,
point
,
vector
Summary:
Learn how to update the game-math library to support 3D math, how to program the equations for projecting a 3D world onto a 2D plane, and how to add vectors in 3D. Also learn about scaling, translation, and rotation of a point in both 2D and 3D, about the ... much more.
[Expand Summary]
Learn how to update the game-math library to support 3D math, how to program the equations for projecting a 3D world onto a 2D plane, and how to add vectors in 3D. Also learn about scaling, translation, and rotation of a point in both 2D and 3D, about the rotation equations and how to implement them in both 2D and 3D, and much more.
[Collapse Summary]
Subject:
Science and Technology
Language:
English
Popularity:
62.01%
Revised:
2012-12-31
Revisions:
3
GAME 2302-0140: Our First 3D Game Program
(m45017)
Author:
Richard Baldwin
Keywords:
2D
,
3D
,
flocking
,
game-programming
,
graphics
,
java
,
line
,
math
,
matrix
,
point
,
vector
Summary:
Learn how to write your first interactive 3D game using the game-math library. Also learn how to write a Java program that simulates flocking behavior such as that exhibited by birds and fish and how to incorporate that behavior in a game.
Subject:
Science and Technology
Language:
English
Popularity:
53.81%
Revised:
2012-12-31
Revisions:
3
GAME 2302-0145: Getting Started with the Vector Dot Product
(m45018)
Author:
Richard Baldwin
Keywords:
2D
,
3D
,
dot product
,
game-programming
,
graphics
,
java
,
line
,
math
,
matrix
,
point
,
vector
Summary:
Learn the fundamentals of the vector dot product in both 2D and 3D. Learn how to update the game-math library to support various aspects of the vector dot product. Learn how to write 2D and 3D programs that use the vector dot product methods in the game-math library.
Subject:
Science and Technology
Language:
English
Popularity:
64.80%
Revised:
2012-12-31
Revisions:
2
GAME 2302-0150: Applications of the Vector Dot Product
(m45022)
Author:
Richard Baldwin
Keywords:
2D
,
3D
,
dot product
,
game-programming
,
graphics
,
java
,
line
,
math
,
matrix
,
point
,
vector
Summary:
Learn how to use the dot product to compute nine different angles of interest that a vector makes with various elements in 3D space. Also learn how to use the dot product to find six of the infinite set of vectors that are perpendicular to a given vector, and how ... an image.
[Expand Summary]
Learn how to use the dot product to compute nine different angles of interest that a vector makes with various elements in 3D space. Also learn how to use the dot product to find six of the infinite set of vectors that are perpendicular to a given vector, and how to use the dot product to perform back-face culling of an image.
[Collapse Summary]
Subject:
Science and Technology
Language:
English
Popularity:
50.12%
Revised:
2012-12-31
Revisions:
2
GAME 2302-0300 Introduction to Physics Component
(m44992)
Author:
Richard Baldwin
Keywords:
game programming
,
physics
Summary:
This module is the first in a series of modules designed for teaching the physics component of GAME2302 Mathematical Applications for Game Development at Austin Community College in Austin, TX.
Language:
English
Popularity:
58.65%
Revised:
2012-12-31
Revisions:
2
GAME 2302-0310 JavaScript
(m45001)
Author:
Richard Baldwin
Keywords:
argument
,
arithmetic operators
,
function
,
JavaScript
,
parameter
,
relational operators
,
repetition
,
selection
,
sequence
,
string
,
string concatenation
,
structured programming
,
trigonometry
,
variable
Summary:
This module provides an introductory JavaScript programming tutorial.
Subject:
Science and Technology
Language:
English
Popularity:
45.97%
Revised:
2012-12-31
Revisions:
2
GAME 2302-0320 Brief Trigonometry Tutorial
(m45002)
Author:
Richard Baldwin
Keywords:
angle
,
arccosine
,
arcsine
,
arctangent
,
cosine
,
physics
,
quadrant
,
sine
,
tangent
,
trigonometry
Summary:
GAME 2302-0320 Brief Trigonometry Tutorial
Subject:
Science and Technology
Language:
English
Popularity:
65.42%
Revised:
2012-12-31
Revisions:
2
GAME 2302-0330 Scale Factors, Ratios, and Proportions
(m45003)
Author:
Richard Baldwin
Keywords:
factor
,
Google calculator
,
JavaScript
,
physics
,
proportion
,
ratio
,
scale
Summary:
This module provides a brief tutorial on scale factors, ratios, and proportions.
Subject:
Science and Technology
Language:
English
Popularity:
57.27%
Revised:
2012-12-31
Revisions:
2
GAME 2302-0340 Scientific Notation and Significant Figures
(m45004)
Author:
Richard Baldwin
Keywords:
accuracy
,
JavaScript
,
physics
,
precision
,
scientific notation
,
significant figures
Summary:
The purpose of this module is to explain the use of scientific notation and significant figures.
Subject:
Science and Technology
Language:
English
Popularity:
60.49%
Revised:
2012-12-31
Revisions:
3
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