What is a Module?
A module is the basic building block of a Connexions course. You can
think of it as a folder that contains the text, image, and CNXML files that
address a single topic or a specific aspect of a topic. The author of a
module determines the size of the module. Each module should contain enough
information to be able to stand alone, if necessary. To a student viewing
a course, a module is simply a web page of information on a specific topic.
Modules allow students to follow the information path in a course arranged
by their instructor or to branch off and discover their own path. To an
instructor putting a course together, having different topics in different
modules allows for easy selection and arrangement of the information. When
building a course, an instructor can include existing modules from other
courses or other academic disciplines that are important to the presentation
of the course subject.
An example of the contents of a new module are shown in
Figure 1,
which displays the "Files" tab of the "Manage Files" screen.
Editing the CNXML File
The "Edit" tab for the module displays the contents of the "index.cnxml"
file. This file contains the text that appears in the module, plus the
CNXML instructions to include any image, sound, or other media files
that appear in the module. The default content display and edit is with
the Edit-In-Place editor. Alternatively, you can display and edit the
content with the Full Source editor by clicking
Switch to Editing
Full Source. From this tab you can perform the following actions
on the file:
Import Content into the "index.cnxml" File
To import content into the "index.cnxml" file, use the following steps:
- Select the format of file you want to import from the drop-down
list next to the
Import button. The valid formats are:
Microsoft Word,
OpenOffice Writer, XMLSpy/Authentic,
and Plain XML. - Click
Import. A screen displays with a text box
for the pathname of the file you want to import. - Type the pathname of the file in the text box or use
Browse to display the name of the pathname in the text
box. - Click
Import. The content of the file you
specified is copied into the "index.cnxml" file in your module.
warning: When you click Import in the last
step, the contents of the "index.cnxml" file are overwritten
by the contents of the imported file.
Export the "index.cnxml" File to an External XML Editor
You can export the "index.cnxml" file so that you can edit it with a
software package that is specifically designed to edit XML files.
The "index.cnxml" file must be altered to allow the XML editor to read
it. And once you have completed your edits, the file must be altered again
to remove the changes for editor readability. The Connexions Export and
Import functions automatically add and remove the changes for editor
readability. Currently, the only XML editor format supported by
Connexions is the format used by the
Altova xmlspy®
editor or the Altova
authentic® editor.
To export the "index.cnxml" file to be edited with an XML editor,
use the following steps:
- Select the format of the file you want to export from the
drop-down list next to the
Export button. The valid formats
are: XMLSpy/Authentic, and Plain XML.
- Click
Export. A dialog box displays asking if you
want to open the file or save it to a disk. - Specify that you want to save the file to a disk.
- Specify the pathname of where you want to save the file.
- Launch your XML editor and edit the file.
Edit the index.cnxml file with the Edit-In-Place Editor
The Edit-In-Place editor is the default editor on the "Edit" tab.
You can insert new text and media objects into a module or modify
the existing contents of a module with this editor. You do not
have to be familiar with the CMXML tags to use Edit-In-Place. It
inserts the appropriate CNXML tags for you when you insert a new
item in the file. In addition, it has a help text feature that
describes the CNXML tags for the items you insert or edit with it.
Inserting Content in an Empty Module
To insert text and media objects into a new module that contains
no content, use the following steps:
- Click in the gray box that says "Click To Insert Text"
in the Edit-In-Place editor.
The gray box is replaced by a blue editing box.
- Type the text you want to add in the blue editing box that
says "Insert Module Text Here".
- Click
Save to save the text you typed.
The blue editing box is replaced by a gray box that displays
your entry.
Editing Existing Content with Edit-In-Place
To edit the content of a module, use the following steps:
- Display the module you want to edit with Edit-In-Place.
- Scroll down to display the gray text box that contains
the item you want to edit.
- Click in the text box. The gray box is replaced by a
blue editing box that displays the text of the item.
- Make the necessary changes to the item.
- Click
Save to save the entry or click
Cancel to clear the entry in the blue editing
box. - Repeat steps 2 through 5 for any item you want to edit.
Note:
In the gray text boxes mathematical equations are
displayed as they appear in the module. In the blue editing box
mathematical equations are displayed in the MathML markup language.
Edit equations by making changes to the MathML.
Adding Content Items with Edit-In-Place
You can add new content items to a module with Edit-In-Place.
The types of items you can add are: paragraphs, enumerated lists,
bulleted lists, equations, exercises, figures, code blocks, notes,
and examples. Edit-In-Place places the opening and closing CNXML
tags around the item and it generates a unique item ID for each
item you add. To add new items, use the following steps:
- Display the module you want to edit with Edit-In-Place.
- Scroll down to display the location in the module in
which you want to insert the content item. You can insert
the new item above or below and existing item by using the
Add Here button above or below the existing item
- Select the type of item you want to enter from the
drop-down list next to the
Add Here button.
The default is "Paragraph". These items are described in the
help text, which can be accessed by selecting "Other Elements"
from the drop-down list. - Click
Add Here. An empty blue editing box
displays for the item you selected. You can display help text
for the item you selected by clicking Help editing xxx
in the upper right corner of the blue box, where xxx is the
CNXML tag for the item you selected. - Type the text that is appropriate for the type of item
in the blue editing box.
- Click
Save to save the entry or click
Cancel to clear the entry in the blue editing box. - Repeat steps 2 through 6 for each new content item
you want to add to the module.
Edit the "index.cnxml" File with the Full Source Editor
You can edit the content and CNXML tags in the "index.cnxml" file
within Connexions with the Full Source editor. This method of editing
is recommended for quick changes only. This is a simple text editor
and it does not have the advanced functions (for example, spell
checking and text searching) that are available with commercially
available text editors. To edit the file with the Full Source
editor, use the following steps:
- Click
Switch to Editing Full Source on the "Edit"
tab. The contents of the "index.cnxml" file are displayed in the
Full Source editor mode.
- Scroll down to display the location in the module in
which you want to edit.
- Click in the text window and begin editing.
- Click
Save to save to save your changes.
As you edit the "index.cnxml" file, click Save at any
point to save your changes. The page reloads and validates your CNXML
markups every time you save your changes. If there are no CNXML tag
errors, your markup is valid and "Saved" appears in an information box
at the top of the tab. If there are errors in your CNXML markup, they
are listed above the file content.
Note:
Saving and publishing are two different operations. When you save
your editing changes in the Full Source editor, your changes are saved
in your work area; they are not entered into the Connexions repository.
Your module must be published to be entered into the repository and be
accessible by visitors to Connexions. For information about publishing,
see the topic
Publishing the Module
later in this module.
Validating Your Work in the Full Source Editor
Any "index.cnxml" file that you publish in the Connexions repository
must be a valid CNXML document. This means that the file must be
well formed and contain no CNXML errors. If it does contain errors,
a
description of each error
appears when you click
Save. Your changes are not
saved until the errors are corrected.
A description of the errors appears in the information box that
appears above the content.
warning:
You cannot publish the module in Connexions until all the CNXML errors
are corrected and the "index.cnxml" file is validated.
Edit the index.cnxml File with an External Text Editor
Another method of editing the "index.cnxml" file is with an external
text editor that is not specifically designed to be an XML editor.
Note that when you view the module on the "Files" tab a small pencil
icon appears to the right of the "index.cnxml" filename. Click on
this icon to launch an editing session of the "index.cnxml" file in
an external text editor. This editing method does the downloading and
uploading of the "index.cnxml" file for you, but it is only a text
editor. You must manually enter all the CNXML tags. If you are not
familiar with CNXML, this method is slow and awkward. It also
requires that you or your system administrator set up the external
editor as the default editor for files of type .cnxml
before you can use it. In addition, you or your system administrator
must install the Zope ExternalEditor client in a Windows environment
and the Zope EditManager in a Macintosh environment.
Adding Associated Files to a Module
In addition to the "index.cnxml" file, a module can contain other files,
such as images, files, and CNXML documents that are associated with the
module. You can add these files from the "Files" tab. The image and file
must exist before you add them to the module. You can create the CNXML
document during the addition process. When you add these items, you
create an instance of the item in Connexions.
File Guidelines
Before you add an associated file to a module, please note the
following guidelines for files and filenames:
- The size of a file must be smaller than 10 MB.
- The first character in a filename cannot be a digit. For
example, a file named "1965mustangphoto.gif" would result in an
error. Renaming
the file to "photo1965mustang.gif" prevents the error.
- A filename cannot contain an embedded blank space. For
example, the file named "eiffel tower.png" would cause an error.
Renaming the
file to "eiffel_tower.png" or "eiffeltower.png" prevents the error.
- Use only alphanumeric, "." (dot), "-" (hyphen), and "_"
(underscore) characters in a filename.
- Multimedia files must have a
recognized MIME (Multipurpose Internet Mail Extension) type.
Adding an Image to a Module
To add an image to a module, use the following steps:
- Click the down arrow in the text box next to
Add New
Item. A drop-down list of valid item types appears. - Select "Image" from the drop-down list and click
Add
New Item. The "Edit Image" tab displays. - Click
Browse. The "File Upload" dialog box displays.
- Locate the appropriate image file and click on its filename.
- Click
Open. The image filename appears in the
text box next to Browse. - Click
Save to upload the image file into
Connexions. A confirmation message and a preview of the image
display.
Adding a File to a Module
To add a file to a module, use the following steps:
- Click the down arrow in the text box next to
Add New
Item. A drop-down list of valid item types appears. - Select "File" from the drop-down list and click
Add
New Item. The "Edit File" tab displays. - Click
Browse. The "File Upload" dialog box displays.
- Locate the appropriate file and click on its filename.
- Click
Open. The filename appears in the text box
next to Browse. - Click
Save to upload the file into Connexions.
A confirmation message and information about the file display.
Adding a CNXML Document to a Module
To add a CNXML document to a module, use the following steps:
- Click the down arrow in the text box next to
Add New
Item. A drop-down list of valid item types appears. - Select "CNXML Document" from the drop-down list and click
Add New Item. The "Edit CNXML File" tab displays. - Enter the contents for the CNXML file by either typing the
text into the "Edit Directly" box, uploading a file, or importing a
file.
- Click
Save. A confirmation message and information
about the CNXML file display.
Renaming, Cutting, Copying, and Removing Items in a Module
note:
You should not rename, cut, copy, or paste the "index.cnxml" file.
Editing Module Roles
As creator of a module, by default you hold all three
roles:
author, maintainer, and copyright holder. You can grant one or more roles
to other Connexions account holders who you want to be associated with
the module. The table on the bottom the
"Roles"
tab displays the names of the users and their current roles. A checked box in
the "Author", "Maintainer", or "Copyright Holder" column indicates that person
was granted that role or roles.
Granting Roles to Other Users
To grant one or more module
roles
to a user, use the following steps:
- Click the "Roles" tab to display it.
- Type the name of the user you want to grant a role to in the text
box next to
Search. - Click
Search. The Connexions accounts are searched
and any users that match the search string are displayed. - Select the checkbox next to the desired user name and click
Add People. A "Roles Pending Approval" table displays
under the "Roles" table. - Verify that the checkboxes in the "Author", "Maintainer",
or "Copyright Holder" columns are checked for the roles you want to
grant to that user. By default all the checkboxes are selected.
- If desired, de-select the checkboxes for the roles you do not
want to grant, and click
Update Roles. - A request to accept the role will display to the user upon
his or her next login to Connexions.
When granting or updating another user's roles, the change does not
take affect until the other user has accepted the role change. Once the
user has approved the change, their new roles are reflected in the "Roles"
table. See
approving role requests
for information about approving requests.
note:
All pending role changes must be accepted or rejected before a module can
be published.
Viewing and Processing Pending Role Requests
Connexions makes it easy to collaborate on educational materials. One way
to do this is to share authorship or maintenance of a module or course.
If another author has granted you a role in their module or course so that
you can collaborate with them, the
"Pending"
sidebar will appear in the upper right corner of your Connexions pages.
Requests Awaiting Your Approval
If another Connexions author grants you a role on their module or course
as an author, maintainer, and/or copyright holder, an entry appears under
the 'Requests Awaiting Your Approval' section of the "Collaboration Requests"
screen. To accept the request select the checkbox in the table for the
request you wish to accept and click Accept.
To reject the request, select the checkbox in the table for the request
you wish to reject, and click
Reject.
note:
If you have been requested to be added to a module or course as a copyright
holder, you must select the checkbox indicating that you agree to the
license which has been selected for that module before you can accept the
request. A link to the license is provided in the "License" column of the
table.
Requests You Have Made
If you have requested that someone be added to one of your modules
or courses as an author, maintainer, and/or copyright holder, an
entry appears under the "Requests You Have Made" section of the
"Collaboration Requests" screen until the other author acts on it.
You can cancel pending requests from here.
Completed Requests
Any requests you have made that were accepted or rejected are
listed in the "Requests You Have Made -- Completed" section of
the "Collaboration Requests" screen. When you no longer need
to keep the record, you can delete it.
Adding Links to a Module
To add or edit links that are associated with a module, click on the
"Links" tab on the editing interface. The
"Edit Links" screen displays.
From the "Links" tab you can:
These links are viewable in the "links" tab that displays with each
module. The links appear under their specified category type, for
example, the supplemental links are listed under the "Supplemental"
heading.
Adding New Links
To add a new link to a module, use the following steps:
- Type the label for the link in the "Link Name" field (required).
- Identify the target of the link by typing in a module ID in
the "Module ID" field or typing a URL in the "Link URL" field. You can
optionally specify a version if you entered a module ID.
- Click on the down arrow next to the "Link Type" field and
select the type of link from the drop-down list.
- Click on the down arrow next to the "Link Strength" field and
select a number from the drop-down list for the strength of the link.
5 is the strongest link.
- Click
Add to add the link.
Editing Existing Links
If the module already contains links, they will appear in the top half
of the screen. To edit an existing link, use the following steps:
- Update the contents of the "Name" field to change the label of the
link.
- Update the contents of the "URL" field to change the URL of the
link.
- Click on the down arrow next to the "Link Type" field and
select another type of link from the drop-down list.
- Click on the down arrow next to the "Link Strength" field and
select another number from the drop-down list for the strength of the
link. 5 is the strongest link.
- Click
Update Links to make your changes.
Deleting a Link
To delete an existing link, select the checkbox in the "Delete" column
in the list of existing links. Then click Update Links
to delete the link.
Previewing the Module
After editing the module, you should preview the module to verify that it
appears as you want it to appear. You can view modules from the "Preview"
tab in the following ways:
Previewing Modules On-Line
To view a module on-line, use the following steps:
- Click on the "Preview" tab. The "Preview" screen displays.
- Click the Online Preview link. This
displays an on-line version of the module that is similar to the
on-line display of the published module. The difference between
the preview and the published versions is that the preview does not
contain the links and tabs at the beginning and the links at the end
of the module. Review the module content and verify that it appears
as you intended it to display.
- Use your browser's "Back" function to return to the "Preview" screen.
Previewing a Print Version of the Module
The print version of a module is formatted differently than the on-line
version. This difference is necessary because of the differences in the
on-line and printed media. To view a print version of the module, use
the following steps:
- Click on the "Preview" tab. The "Preview" screen displays.
- Click the Print Preview link.
An "Opening index.pdf" dialog box appears.
- Verify that the option to open the file with a PDF viewing
application is selected and click
OK. The print version
of the module displays. - Review the module display and verify that text and figures display as
you intended them to display.
- You can print this PDF file using your PDF viewer's file/print
option.
- Close the PDF viewing application.
Viewing Change Summary
When editing an existing module, you can view a summary of the
differences between the last published version of the module and
the version you are currently editing. Click the
Changes
link to view the
change summary.
This option is useful when you checked out a module some time ago and
do not remember what changes you made to it.
The "Change To" summary lists changes to the module, including role
assignments and the names of any files that were changed, files that were
added, and files that were removed. Click on a file name to display
a brief description of the changes.
Previewing the code source
Occasionally it may be convenient to view the markup source for
a module. To view the source of the module, click the
Source link under the "View" heading in the "Module
Status" sidebar. The most recent markup source that has been saved
displays.
note:
This feature is useful when you are trying to find a markup error.
Discarding Your Changes
The situation may arise in which you wish to return a module that you
are editing back to its original state: the state in which it was
before you began editing it. To do this, click the
Discard link under the "Actions" heading in the
"Module Status" sidebar. The module will revert back to the state it
was in when you checked it out.
note:
If the module is new and has never been published, you will lose all
the content you entered and the module will be blank.
Publishing the Module
To make your module or your changes to an existing module viewable by
anyone on the Internet, you must publish the module in Connexions. To
publish a module, use the following steps:
- Click on the "Publish" tab. The "Publish
Module" screen displays. This screen contains a list of reminders
for you to check before you publish the module.
- Type a brief description of your work on the module in the
"Description of Changes" text box.
- Click
Publish. Your work on the module is
entered into the Connexions Content Commons. Once in the Content
Commons, anyone with Internet access can view the module.
A new module would not necessarily have editing changes, so in the
"Description of Changes" text box you might enter a comment like,
"Created a new module".
note:
The act of publishing a module is different from clicking on the
Save button in an editing session. When you save your changes,
only you and the people who have access to your workgoup can see your changes. When you
publish a module, the entire world can view your work on the Internet.