So far in this module, we have referred to the program memory of a computer (the RAM of a PC), but in most memory architectures there is some categorization of the memory into parts. The basic principle behind subdividing the memory is that by breaking the memory into sections, it will be easier to access the smaller memory. Also, clever memory restrictions allow the designer of the system to improve performance. Strict divisions between memory sections are also very important for compilers to be able to utilize the memory.
Instruction memory is a region of memory reserved for the actual assembly code of the program. This memory may have restrictions on how it can be written to or accessed because it is not expected that changes will need to be made frequently to the code of the program. Because the size of instruction memory is known when the program compiles, called compile time, this section of memory can be segmented by hardware, software, or a combination of the two.
Data memory is a region of memory where the temporary variables, arrays, and information used by a program can be stored without using the hard disk or long term memory. This is the section memory that memory allocations come from when more memory for data structures is needed in the course of the program.
Heap memory is an internal memory pool that tasks use to dynamically allocate memory as needed. It may be used when functions must be put on hold and the function's data needs to be stored. As functions call other functions, it is necessary that the new (callee) function's data be loaded into the CPU. The previous (caller) function's data must be stored in the heap memory. The deeper function calls go, the larger the heap portion of memory needs to be.
Often, the heap memory and the data memory compete directly for space while the program is running. This is because both the depth of the function calls and the size of the data memory can fluctuate based on the situation. This is why it is important to return the heap memory the task uses to the memory pool when the task is finished.









"Basic introduction to microcontroller-based embedded systems development. Includes structured laboratory exercises in the following areas: assembly programming, C language programming, peripheral […]"