Normally, when something makes a wave, the wave travels outward, gradually spreading out and losing strength, like the waves moving away from a pebble dropped into a pond.
But when the wave hits something, it can bounce (reflection) or be bent (refraction). In fact, you can "trap" waves by making them bounce back and forth between two or more surfaces. Musical instruments take advantage of this; every musical instrument is in some way a trap for sound waves.
Why are trapped waves useful for music? Any bunch of sound waves will produce some sort of noise. But to be a tone - a sound with a particular pitch - a group of sound waves has to be very regular, all exactly the same distance apart. That's why you can talk about the frequency and wavelength of tones.
![]() |
So how can you produce a tone? Let's say you have a sound wave trap (for now, don't worry about what it looks like), and you keep sending more sound waves into it. Picture a lot of pebbles being dropped into a very small pool. As the waves start reflecting off the edges of the pond, they interfere with the new waves, making a jumble of waves that partly cancel each other out and mostly just roils the pond - noise.
But what if you could arrange the waves so that reflecting waves, instead of cancelling out the new waves, would reinforce them? The high parts of the reflected waves would meet the high parts of the oncoming waves and make them even higher. The low parts of the reflected waves would meet the low parts of the oncoming waves and make them even lower. Instead of a roiled mess of waves cancelling each other out, you would have a pond of perfectly ordered waves, with high points and low points appearing regularly at the same spots again and again. To help you imagine this, here are animations of a single wave reflecting back and forth and standing waves. This sort of orderliness is actually hard to get from water waves, but relatively easy to get in sound waves.
You may have noticed an interesting thing in the animation of standing waves: there are spots where the water goes up and down a great deal, and other spots where the water level doesn't seem to move at all. All standing waves have places, called nodes, where nothing is happening, and antinodes, where the wave is largest.
| Nodes and Antinodes |
|---|
![]() |
Of course, to really trap the waves, the container would have to be the perfect size for their wavelength, so that waves bouncing back at each end would also reinforce each other instead of interfering with each other and cancelling each other out. And it really helps to keep the container thin, so that you don't have to worry about waves bouncing off the sides and complicating things. So you have a bunch of regularly-spaced waves that are trapped, bouncing back and forth in a container that fits their wavelength perfectly. If you could watch these waves, it would not even look as if they are traveling back and forth. Instead, waves would seem to be appearing and disappearing regularly at exactly the same spots, so these trapped waves are called standing waves.
Note:
For any thin "container" of a particular length, there are plenty of possible standing waves that don't fit. But there are also many standing waves that do. The longest wave that fits it is called the fundamental. It is also called the first harmonic. The next longest wave that fits is the second harmonic, or the first overtone. The next longest wave is the third harmonic, or second overtone, and so on.
| Standing Wave Harmonics |
|---|
![]() |
Notice that the waves in the second harmonic have to be half the length of the first harmonic; that's the only way they'll both "fit". The waves of the third harmonic have to be a third the length of the first harmonic, and so on. This has a direct affect on the frequency and pitch of harmonics, and so it affects the basics of music tremendously. To find out more about these subjects, please see Frequency, Wavelength, and Pitch, Harmonic Series, or Musical Intervals, Frequency, and Ratio.



Frequency, Wavelength, and Pitch
Timbre







