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  • eScience, eResearch and Computational Problem Solving

    This module is included inLens: eScience, eResearch and Computational Problem Solving
    By: Jan E. OdegardAs a part of collection:"Programming 3D Graphics with OpenGL"

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Introduction to Programming 3D Graphics in OpenGL

Module by: Bryson R. Payne, Ph.D.. E-mail the author

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Summary: Overview of the tutorials on OpenGL 3D programming in C/C++.

The eight tutorials below are a representative sampling of the necessary algorithms for programming realistic 3D virtual worlds in OpenGL C++. Each tutorial includes a brief description, commented sample C++ code, and an executable demo.

To run the executables, you may need the file opengl32.dll , and to compile the source files, you will need the GL, GLU, and GLUT header files. All of these are included on the CD that accompanies Wright and Sweet's OpenGL SuperBible (2000, Waite Group Press). They can also be found through http://www.opengl.org online. Click on the provided file link to download the entire tutorial and all source/executables as a single ZIP file (1.34 MB).

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Lenses

A lens is a custom view of Connexions content. You can think of it as a fancy kind of list that will let you see Connexions through the eyes of organizations and people you trust.

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