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  • eScience, eResearch and Computational Problem Solving

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    By: Jan E. OdegardAs a part of collection: "Programming 3D Graphics with OpenGL"

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Introduction to Programming 3D Graphics in OpenGL

Module by: Bryson R. Payne, Ph.D.. E-mail the author

Summary: Overview of the tutorials on OpenGL 3D programming in C/C++.

The eight tutorials below are a representative sampling of the necessary algorithms for programming realistic 3D virtual worlds in OpenGL C++. Each tutorial includes a brief description, commented sample C++ code, and an executable demo.

To run the executables, you may need the file opengl32.dll , and to compile the source files, you will need the GL, GLU, and GLUT header files. All of these are included on the CD that accompanies Wright and Sweet's OpenGL SuperBible (2000, Waite Group Press). They can also be found through http://www.opengl.org online. Click on the provided file link to download the entire tutorial and all source/executables as a single ZIP file (1.34 MB).

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Definition of a lens

Lenses

A lens is a custom view of the content in the repository. You can think of it as a fancy kind of list that will let you see content through the eyes of organizations and people you trust.

What is in a lens?

Lens makers point to materials (modules and collections), creating a guide that includes their own comments and descriptive tags about the content.

Who can create a lens?

Any individual member, a community, or a respected organization.

What are tags? tag icon

Tags are descriptors added by lens makers to help label content, attaching a vocabulary that is meaningful in the context of the lens.

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