Skip to content Skip to navigation

Connexions

You are here: Home » Content » Vector (cross) product

Navigation

Recently Viewed

This feature requires Javascript to be enabled.
Download
x

Download module as:

  • PDF
  • EPUB (what's this?)

    What is an EPUB file?

    EPUB is an electronic book format that can be read on a variety of mobile devices.

    Downloading to a reading device

    For detailed instructions on how to download this content's EPUB to your specific device, click the "(what's this?)" link.

  • More downloads ...
Reuse / Edit
x

Module:

Add to a lens
x

Add module to:

Add to Favorites
x

Add module to:

 

Vector (cross) product

Module by: Sunil Kumar Singh. E-mail the author

Summary: Vector multiplication provides concise and accurate representation of natural laws, which involve vectors.

The cross product of two vectors a and b is a third vector. The magnitude of the vector product is given by the following expression :

| c | = | a × b | = a b sin θ | c | = | a × b | = a b sin θ (1)

where θ is the smaller of the angles between the two vectors. It is important to note that vectors have two angles θ and 2π - θ. We should use the smaller of the angles as sine of θ and 2π - θ are different.

If "n" denotes unit vector in the direction of vector product, then

c = a × b = a b sin θ n c = a × b = a b sin θ n (2)

Direction of vector product

The two vectors (a and b) define an unique plane. The vector product is perpendicular to this plane defined by the vectors as shown in the figure below. The most important aspect of the direction of cross product is that it is independent of the angle, θ, enclosed by the vectors. The enclosed angle , θ, only impacts the magnitude of the cross product and not its direction.

Figure 1
Direction of vector product
 Direction of vector product  (vm4.gif)

Incidentally, the requirement for determining direction suits extremely well with rectangular coordinate system. We know that rectangular coordinate system comprises of three planes, which are at right angles to each other. It is, therefore, easier if we orient our coordinate system in such a manner that vectors lie in one of the three planes defined by the rectangular coordinate system. The cross product is, then, oriented in the direction of axis, perpendicular to the plane of vectors.

Figure 2
Direction of vector product
 Direction of vector product  (vm5.gif)

As a matter of fact, the direction of vector product is not yet actually determined. We can draw the vector product perpendicular to the plane on either of the two sides. For example, the product can be drawn either along the positive direction of y – axis or along the negative direction of y-axis (See Figure below).

Figure 3
Direction of vector product
 Direction of vector product  (vm6.gif)

The direction of the vector product, including which side of the plane, is determined by right hand rule for vector products. According to this rule, we place right fist such that the curl of the fist follows as we proceed from the first vector, a, to the second vector, b. The stretched thumb, then gives the direction of vector product.

Figure 4
Direction of vector product
 Direction of vector product  (vm7.gif)

When we apply this rule to the case discussed earlier, we find that the vector product is in the positive y – direction as shown below :

Figure 5
Direction of vector product
 Direction of vector product  (vm8.gif)

Here, we notice that we move in the anti-clockwise direction as we move from vector, a, to vector, b, while looking at the plane formed by the vectors. This fact can also be used to determine the direction of the vector product. If the direction of movement is anticlockwise, then the vector product is directed towards us; otherwise the vector product is directed away on the other side of the plane.

It is important to note that the direction of cross product can be on a particular side of the plane, depending upon whether we take the product from a to b or from b to a. This implies :

a × b b × a a × b b × a

Thus, vector product is not commutative like vector addition. It can be inferred from the discussion of direction that change of place of vectors in the sequence of cross product actually changes direction of the product such that :

a × b = - b × a a × b = - b × a (3)

Values of cross product

The value of vector product is maximum for the maximum value of sinθ. Now, the maximum value of sine is sin 90° = 1. For this value, the vector product evaluates to the product of the magnitude of two vectors multiplied. Thus maximum value of cross product is :

( a × b ) max = a b ( a × b ) max = a b (4)

The vector product evaluates to zero for θ = 0° and 180° as sine of these angles are zero. These results have important implication for unit vectors. The cross product of same unit vector evaluates to 0.

i × i = j × j = k × k = 0 i × i = j × j = k × k = 0 (5)

The cross products of combination of different unit vectors evaluate as :

i × j = k ; j × k = i ; k × i = j j × i = - k ; k × j = - i ; i × k = - j i × j = k ; j × k = i ; k × i = j j × i = - k ; k × j = - i ; i × k = - j (6)

There is a simple rule to determine the sign of the cross product. We write the unit vectors in sequence i,j,k. Now, we can form pair of vectors as we move from left to right like i x j, j x k and right to left at the end like k x i in cyclic manner. The cross products of these pairs result in the remaining unit vector with positive sign. Cross products of other pairs result in the remaining unit vector with negative sign.

Cross product in component form

Two vectors in component forms are written as :

a = a x i + a y j + a z k b = b x i + b y j + b z k a = a x i + a y j + a z k b = b x i + b y j + b z k

In evaluating the product, we make use of the fact that multiplication of the same unit vectors gives the value of 0, while multiplication of two different unit vectors result in remaining vector with appropriate sign. Finally, the vector product evaluates to vector terms :

a × b = ( a x i + a y j + a z k ) × ( b x i + b y j + b z k ) a × b = a x i × b y j + a x i × b z k + a y j × b x i + a y j × b z k + a z k × b x i + a z k × b y j a × b = a x b x k - a x b z j - a y b x k + a y b z i + a z b x j - a z b y i a × b = ( a y b z - a z b y ) i + ( a z b x - a x b z ) j + ( a x b y - a y b x ) k a × b = ( a x i + a y j + a z k ) × ( b x i + b y j + b z k ) a × b = a x i × b y j + a x i × b z k + a y j × b x i + a y j × b z k + a z k × b x i + a z k × b y j a × b = a x b x k - a x b z j - a y b x k + a y b z i + a z b x j - a z b y i a × b = ( a y b z - a z b y ) i + ( a z b x - a x b z ) j + ( a x b y - a y b x ) k (7)

Evidently, it is difficult to remember above expression. If we know to expand determinant, then we can write above expression in determinant form, which is easy to remember.

a × b = | i j k a x a y a z b x b y b z | a × b = | i j k a x a y a z b x b y b z | (8)

Exercise 1

If a = 2i + 3j and b = -3i – 2j, find A x B.

Exercise 2

Consider the magnetic force given as :

F = q (v x B)

Given q = 10 - 6 10 - 6 C, v = (3i + 4j) m/s, B = 1i Tesla. Find the magnetic force.

Geometric meaning vector product

In order to interpret the geometric meaning of the cross product, let us draw two vectors by the sides of a parallelogram as shown in the figure. Now, the magnitude of cross product is given by :

Figure 6: Two vectors are represented by two sides of a parallelogram.
Cross product of two vectors
 Cross product of two vectors  (vm11.gif)

| a × b | = a b sin θ | a × b | = a b sin θ

We drop a perpendicular BD from B on the base line OA as shown in the figure. From ΔOAB,

b sin θ = OB sin θ = BD b sin θ = OB sin θ = BD

Substituting, we have :

| a × b | = OA x BD = Base x Height = Area of parallelogram | a × b | = OA x BD = Base x Height = Area of parallelogram

It means that the magnitude of cross product is equal to the area of parallelogram formed by the two vectors. Thus,

Area of parallelogram = | a × b | Area of parallelogram = | a × b | (9)

Since area of the triangle OAB is half of the area of the parallelogram, the area of the triangle formed by two vectors is :

Area of triangle = 1 2 x | a × b | Area of triangle = 1 2 x | a × b | (10)

Attributes of vector (cross) product

In this section, we summarize the properties of cross product :

1: Vector (cross) product is not commutative

a × b b × a a × b b × a

A change of sequence of vectors results in the change of direction of the product (vector) :

a × b = - b × a a × b = - b × a

The inequality resulting from change in the order of sequence, denotes “anti-commutative” nature of vector product as against scalar product, which is commutative.

Further, we can extend the sequence to more than two vectors in the case of cross product. This means that vector expressions like a x b x c is valid. Ofcourse, the order of vectors in sequence will impact the ultimate product.

2: Distributive property of cross product :

a × ( b + c ) = a × b + a × c a × ( b + c ) = a × b + a × c

3: The magnitude of cross product of two vectors can be obtained in either of the following manner :

| a × b | = a b sin θ | a × b | = a b sin θ

or,

| a × b | = a x ( b sin θ ) | a × b | = a x component of b in the direction perpendicular to vector a | a × b | = a x ( b sin θ ) | a × b | = a x component of b in the direction perpendicular to vector a

or,

| a × b | = b x ( a sin θ ) | b × a | = a x component of a in the direction perpendicular to vector b | a × b | = b x ( a sin θ ) | b × a | = a x component of a in the direction perpendicular to vector b

4: Vector product in component form is :

a × b = | i j k a x a y a z b x b y b z | a × b = | i j k a x a y a z b x b y b z |

5: Unit vector in the direction of cross product

Let “n” be the unit vector in the direction of cross product. Then, cross product of two vectors is given by :

a × b = a b sin θ n a × b = a b sin θ n

a × b = | a × b | n a × b = | a × b | n

n = a × b | a × b | n = a × b | a × b |

6: The condition of two parallel vectors in terms of cross product is given by :

a × b = a b sin θ n = a b sin 0 ° n = 0 a × b = a b sin θ n = a b sin 0 ° n = 0

If the vectors involved are expressed in component form, then we can write the above condition as :

a × b = | i j k a x a y a z b x b y b z | = 0 a × b = | i j k a x a y a z b x b y b z | = 0

Equivalently, this condition can be also said in terms of the ratio of components of two vectors in mutually perpendicular directions :

a x b x = a y b y = a z b z a x b x = a y b y = a z b z

7: Properties of cross product with respect to unit vectors along the axes of rectangular coordinate system are :

i × i = j × j = k × k = 0 i × i = j × j = k × k = 0

i × j = k ; j × k = i ; k × i = j j × i = - k ; k × j = - i ; i × k = - j i × j = k ; j × k = i ; k × i = j j × i = - k ; k × j = - i ; i × k = - j

Content actions

Download module as:

PDF | EPUB (?)

What is an EPUB file?

EPUB is an electronic book format that can be read on a variety of mobile devices.

Downloading to a reading device

For detailed instructions on how to download this content's EPUB to your specific device, click the "(?)" link.

| More downloads ...

Add module to:

My Favorites (?)

'My Favorites' is a special kind of lens which you can use to bookmark modules and collections. 'My Favorites' can only be seen by you, and collections saved in 'My Favorites' can remember the last module you were on. You need an account to use 'My Favorites'.

| A lens I own (?)

Definition of a lens

Lenses

A lens is a custom view of the content in the repository. You can think of it as a fancy kind of list that will let you see content through the eyes of organizations and people you trust.

What is in a lens?

Lens makers point to materials (modules and collections), creating a guide that includes their own comments and descriptive tags about the content.

Who can create a lens?

Any individual member, a community, or a respected organization.

What are tags? tag icon

Tags are descriptors added by lens makers to help label content, attaching a vocabulary that is meaningful in the context of the lens.

| External bookmarks

Reuse / Edit:

Reuse or edit module (?)

Check out and edit

If you have permission to edit this content, using the "Reuse / Edit" action will allow you to check the content out into your Personal Workspace or a shared Workgroup and then make your edits.

Derive a copy

If you don't have permission to edit the content, you can still use "Reuse / Edit" to adapt the content by creating a derived copy of it and then editing and publishing the copy.