Indeed, the direct manipulation of GUIs has a level of
indirection. Feedback is not where the action is.
Conversely, embodied interaction (à la
Dourish)
tends to be direct and physical.
A disembodied interface, as most of existing interfaces are,
gives a schizoid perception and action in the world. This is
related to the concept of
schizophonia,
coined by
Murray
Schafer. He has been reported to say that "It shouldn't
be allowed to have sounds without knowing where they come from,
so that you can destroy the source if you don't like it". Indeed,
distruction seems
to be the most compelling outcome of large-scale marketing of a
partially-embodied interface such as the
Nintendo Wii
remote.
The case of Music
The emergence of Schizophonia
- Pre-recorded media and loudspeakers (20th century)
- Electroacoustic music (1948)
- Computer music (60’s): form of "non-instrumental composition" that breaks the link between physical human movement and music making.
Belá Bartók, The
mechanical music, 1937 "The final source of any sound, and
thus of the musical sound, is a vibrating body. […] So, the
less foreign bodies are interposing themselves between the human body
and the vibrating body or, the longest the time during which the human
body controls the vibration is, the more the created musical sound
will be immediate and, so to speak, human."
Musical performance: a guideline for (continuous) interaction
Matter and space form also part of the interface between movement and sound. In the same manner, movement and sound form also part of the interface between matter and space. Musical instruments are, thus, situated at the intersection of the two interfaces.
Traditional acoustic instruments are characterized by an extraordinary integration between the three main parts of the sound production chain: the input interface, the filtering section and the output interface.
In an electronic musical instrument, each stage is split into separate units. Therefore, it is
important to fully integrate the different parts in order to recreate the unified functionality of traditional instruments.
On the other side: The great interest of splitting the different stages is to significantly expand and develop the potentialities found in each of them.
The risks are significant:
- HI's separate the input control interface from the
sound generation -- risk of developing poor mapping
strategies
- Break down of the perceptual linkage between the
physical action and the musical reaction
However, by means of a proper use of
electronic sensors and custom interfaces, together with the computer,
one can recreate the link between human gestures and music in the
context of computer music. In this case the novel possibilities
introduced by HI's are many:
- An hyper-instrument can take any shape, size or form. For instance, it could occupy a large space.
It could be divided into individual parts, which together form a kind of network.
- Also, the body of the interface can be a source of symbolic content and convey extramusical, meaning.
- Furthermore, an HI can be designed to require absolutely no previous training or practice, or it can require as much sophisticated skill as playing the violin ("virtuoso").
Some examples
1. Live-electronics (Stockhausen, Nono,…): a traditional instrument played by a performer on the stage, expanded and transformed in real time by means of a computer.
Good compromise! Performance + technology, using already existing and well known "interfaces".
2. "Manipulating" a sound. What does it mean:
- "feeling" a material, or
- "feeling" the form of an object or
- "feeling" its dimensions
when one plays an instrument (object)?
-
The Squeezable is a group of six soft balls filled with jello like material (see also Weinberg and others). Applications include:
-
The Pebblebox "exploits the tacet knowledge of the behaviour of physical systems with well understood auditory and haptic percepts".
3. The
ReacTable, an example of TUI (Tangible User Interface). Objects as symbolic representation of sounds (see a
Demo).
4. Expressive gesture control
- The radio baton by Max Mathews (1997) "The Radio-Baton operates in two principal modes – the Conductor Mode and the Improv Mode. In the Conductor Mode, the Radio-Baton simulates an orchestra. The musician loads a score of the piece to be
played from a Computer into the Radio-Baton. She then uses one baton to beat time and thus to control the tempo of the performance and the other baton to control the dynamics, balance, and timbres of the voices.
In the Improv Mode, the Radio-Baton serves as a simple controller which sends triggers and the x,y,z positions of the two batons to a computer. The musician must write a program in the computer to interpret this information and to send MIDI commands to play music on a synthesizer. [...] It is a more general mode than
the Conductor Mode, but it requires that the musician write the complete program to make a musical interpretation of her gestures."
- The Theremin by Leon Theremin (1920)
Tangible Acoustic Interfaces (TAI)
Idea: Use acoustic signals generated by mechanical:interaction as control signals
- From:
“No limit in the physical design of the input interface”
- To:
“No limit in the choice of any object as input interface”
More specifically, one can think of transforming physical objects, flat or complex surfaces and walls into
- natural
- seamless
- unrestricted
touch interfaces.
The main idea in TAI is to exploit the natural "nervous system" of any solid object, i.e. its capacity to transmit the "feeling" of any interaction with another object in the form of acoustic waves. The transmitted signal can be delivered to the "brain" of the TAI itself (a computer) through a transducer as a piezo-electric microphone
- The simplest approach consists in augmenting the acoustic response (sonic feedback) of an object via coupled systems of piezoelectric/micro-loudspeakers.
- More interesting: use the acoustic waves as a control signal. The simplest approach is given by threshold and position (an example of an already existing product on the market is the Touch Screen by the 3M).
- Even more interesting: becoming able to interpret (decode) the expressive contents of a contact between a human (hand) and an object: not only triggers, (impacts) but also scratching, rubbing, caressing, pressing...
In the musical case, the purpose of TAI's is to re-unify the role of the input interface as generator of acoustic energy produced by the movement of the performer and controller of sound output at the same time.
- Use the acoustic vibrations of the interface to generate control information
- Use the sound generated by the interaction as sound source
Once more the musical metaphor fits:
- Throughout music history, traditional musical instruments have been the means of transforming the physical movements of a musician (or a dancer) into musical sounds.
- Music as “sonification of gesture”: musical composition has implicitly been a process of composing and directing physical human gestures on a musical instrument