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<document xmlns="http://cnx.rice.edu/cnxml" xmlns:md="http://cnx.rice.edu/mdml/0.4" xmlns:bib="http://bibtexml.sf.net/" xmlns:m="http://www.w3.org/1998/Math/MathML" id="new">
  <name>A Stone May Be Conscious</name>
  <metadata>
  <md:version>1.1</md:version>
  <md:created>2007/04/16 01:05:57.537 GMT-5</md:created>
  <md:revised>2007/04/16 01:07:30.835 GMT-5</md:revised>
  <md:authorlist>
      <md:author id="kedarkj1">
      <md:firstname>Kedar</md:firstname>
      
      <md:surname>Joshi</md:surname>
      <md:email>superultramodern@gmail.com</md:email>
    </md:author>
  </md:authorlist>

  <md:maintainerlist>
    <md:maintainer id="kedarkj1">
      <md:firstname>Kedar</md:firstname>
      
      <md:surname>Joshi</md:surname>
      <md:email>superultramodern@gmail.com</md:email>
    </md:maintainer>
  </md:maintainerlist>
  
  <md:keywordlist>
    <md:keyword>Stone, Inanimate, Conscious, Consciousness, Semi-Idealism, NSTP Theory, Spatial, Illusive, Virtual, Real, Non-Spatial, Feelings, States of Consciousness, Conceptual, Superhuman, Mind, NSTPs, Engine, Broken, Pain, Death, Pieces, Type</md:keyword>
  </md:keywordlist>

  <md:abstract>This work attempts to demonstrate the significant possibility (as contrast to the superhyperbolic or the least possibility) in an apparently inanimate thing, like a stone, being conscious. According to the semi-idealistic framework of the NSTP (Non – Spatial Thinking Process) theory, any spatial, and therefore illusive/virtual, entity may have (real non-spatial) feelings/states of consciousness associated with it, provided it has an appropriate conceptual representation in the superhuman engine. A stone, for example, being an apparently spatial entity, may have conceptual representation in the superhuman mind/NSTPs/engine so as to be conscious. Thus, it may be that a broken stone feels pain till its death and then its pieces become conscious. The kind/type of states of consciousness associated with a stone depends entirely upon the kind/type of conceptual representation it has in the superhuman engine.</md:abstract>
</metadata>
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