Coefficient of restitution is a measure of two colliding bodies. It is specific to the given pair of colliding bodies, which can be measured with suitable arrangement.
We, however, need to understand the context of collision in order to define “coefficient of restitution”. There is a difficulty here that two bodies can collide “head – on” or obliquely. As there can be infinite numbers of angles involved between the pair of colliding bodies, it is apparent that we need to specify the nature of collision so that this (coefficient of restitution) property is a unique value property for the pair of colliding bodies in question.
| Collision |
|---|
![]() |
For this reason, coefficient of restitution is defined for “head-on” collision. The next question, however, is that : what is “head – on” collision? In simple words, the paths of bodies and direction of normal force during collision are along the same straight line. Now, the stage is set to define the term as :
The coefficient of restitution (e) of two bodies for “head-on” collision is a constant and is equal to the ratio of velocity of separation and velocity of approach.
The very fact that “head – on” collision and motion of bodies take place along a straight line has important bearing on the evaluation of this constant. If we look closely at the above ratio, then it is very easy to understand following aspects of this quantity :
- It is possible to take the ratio of two vectors (division of one vector by another) because both velocity terms are along a straight line. Had they been directed differently, this ratio can not be evaluated in the first place.
- The coefficient of restitution is a positive constant. This fact is very helpful in working problems based on coefficient of restitution. If this ratio evaluates to negative values, then we should be certain that there is something amiss in assigning signs of terms involved in the ratio.
- The coefficient of restitution (e) is a positive number, whose value falls in the range 0≤ e ≤1. We know that velocity of separation and approach are equal in the case of elastic collision. The value of "e" is 1 in this case. On the other hand, velocity of separation is zero (0) for completely inelastic (also called plastic) collision. The value of "e" is 0 in this case. Thus, elastic and plastic collisions represent the bounding values of the coefficient of restitution (e). The value of "e" falls between these bounding values for other inelastic collision. The coefficient of restitution is a fraction (final kinetic energy of the colliding system can not greater than initial) for inelastic colision.
- Since motions are along a straight line, we can use scalar representation of velocity with appropriate sign convention with respect to reference direction.
In order to understand the terms involved in the ratio, we consider an example. One block designated as “1” approaches another block designated as “2” on a smooth surface. For collision to occur, it is clear that
| Collision |
|---|
![]() |
After collision, the bodies move with different velocities and move away from each other. Therefore, the velocity of separation is given by :
The coefficient of restitution is :
In order to avoid confusion on account of subscripts, it is helpful to follow certain conventions as given here :
- Decide a reference direction i.e an axis.
- Consider one of the bodies as “projectile”, which is subscripted with “1” and consider other as “target”, which is subscripted with “2”.
- Write velocity of separation as relative velocity of “target” with respect to “projectile” and
- Write velocity of approach as relative velocity of “projectile” with respect to “target”.
If we stick with this scheme, then we can write the expression of coefficient of restitution as :










