Introduction
MIDI_JamSession is a LabVIEW application VI that reads a standard MIDI file (.mid format) and renders it to a audio using "instrument" subVIs of your own design. Following are the key features of MIDI_JamSession:
- Reads standard MIDI files (.mid)
- Renders note events to stereo audio using user-defined subVIs called "virtual musical instruments" (VMIs) or built-in preview instruments
- Displays relevant MIDI file information to help determine how to assign instruments to MIDI channels
- Includes basic "mixing board" with controls for instrument type, mute, and stereo pan
- Creates files for rendered audio (.wav format) and note events (.csv spreadsheet format)
A MIDI file contains note and timing information (see
MIDI Messages and
Standard MIDI Files for full details). Notes are associated with
channels (up to 16 channels possible). A single channel is almost always associated with a single instrument sound.
MIDI_JamSession.vi uses all of this information to repeatedly call your
virtual musical instrument (
VMI) which creates a single note (an audio fragment) according to the requested duration, frequency, and amplitude; the audio fragment is then superimposed on the output audio stream at the correct time.
The following screencast video demonstrates how to use MIDI_JamSession
to render MIDI files using the default preview instruments, and how to get started creating
subVIs to render audio according to your own algorithms.
Source Distribution
MIDI_JamSession.vi is available in this .zip archive:
MIDI_JamSession_v0.92.zip. Right-click and choose "Save As" to download the .zip file, unpack the archive into its own folder, and double-click "MIDI_JamSession_run-me.vi" to start the application.
Instructions
- Start "MIDI_JamSession.vi" and choose a source MIDI file (.mid format); several MIDI files are included in
the .zip distribution archive (see 'readme_midi-files.txt' for details). Click the
folder icon to the right of the text entry browse to browse for a file.
Once you select a file, "MIDI_JamSession" immediately reads the file and
updates the MIDI information display panels. If you enter a filename in the
"note events output file" field, a spreadsheet (in comma-separated values
format) will be created that contains all of the note events extracted from
the MIDI file. The columns are: channel number (1 to 16), start time (in
seconds), duration (in seconds), note number (0 to 127), and velocity (0 to
127). The .csv file will be updated each time you load a new MIDI file.
- Leave all of the audio rendering controls at their default settings at first
in order to use the built-in preview instruments, and to render only the
first 10 percent of the song to audio. The relatively low sampling frequency
and the simple algorithm for the preview instruments ensure quick rendering
when you are exploring different MIDI files. Click "Render Audio" to listen
to your MIDI file.
- If you have not done so already, double-click on your MIDI file to hear it
played by your default media player using the built-in synthesizer on your
computer's soundcard. "MIDI_JamSession" may not work properly for some
types of MIDI files, so please compare the rendered audio to your media
player's rendition before you continue.
- Look at the information text panels on the lower left, especially the track
listing. Each channel number (inside square brackets) is typically
associated with a unique instrument, and will often be labeled as such. The
text entry boxes labeled "The Band" are where you assign your "virtual musical instrument" (VMI) to render notes for a given channel. Note that Channel 10 is
reserved for percussion. The preview drum instrument renders all note
events on Channel 10 the same way, regardless of note number or note
velocity (it sounds a bit like a snare drum).
- Experiment with the pan controls to position each instrument in the
stereo sound field; click "random pan" to make a random assignment for each
instrument. You can also mute selected channels in order to
isolate certain instruments, or to create a solo. Click the "Lock to 1"
button to cause all controls to track those of Channel 1; this is an easy
way to mute or unmute all channels, for example. Adjust the two sliders
on the "time range to render" control to pick the start and stop times
to render. You can quickly preview sections in the middle or end of the
song this way. Set the controls to 0 and 100 percent to render the entire
song.
- You will eventually find it more convenient to turn off the "Listen to audio"
option and enter a filename in the "audio output file (.wav)" field. Each
time you click "Render Audio" the .wav file will update, and you can use
your own media player to listen to the .wav file. There is presently no
way to interrupt the built-in audio player, and this can be a nuisance when
you render long pieces. The yellow LED indicator at the upper right corner indicates when the built-in audio player is active.
- Once you are ready to create your own instrument sounds, open
"vmi_Prototype.vi" and carefully follow the instructions inside.
Eventually you will create a number of different VMIs, with each
having the ability to generate an audio fragment that renders a single note.
- De-select the "Preview only" button, and select the VMI you wish to use
for each channel in the vertical array of folders called "The Band." Blank
entries will render as silence. Remember to adjust your sampling frequency
as needed, bearing in mind that CD-quality (44.1 kHz) will increase the
rendering time and increase the size of the .wav file.
- Render your new audio file.
- Enjoy listening!
Important: Once you have invested a lot of effort to adjust the front panel
settings, exit the application (click "Exit" just under the "MIDI Jam Session"
logo), select "Edit | Make Current Values Default," and press Ctrl+S to
save "MIDI_JamSession.vi" with your own settings.
"This online course covers signal processing concepts using music and audio to keep the subject relevant and interesting. Written by Prof. Ed Doering from the Rose-Hulman Institute of Technology, […]"