In this chapter, you will learn to:
- Solve strictly determined games.
- Solve games involving mixed strategies.
Summary: This chapter covers principles of game theory. After completing this chapter students should be able to: solve strictly determined games and solve games involving mixed strategies.
In this chapter, you will learn to:
Game theory is one of the newest branches of mathematics. It first came to light when a brilliant mathematician named Dr. John von Neumann co-authored with Dr. Morgenstern a book titled Theory of Games and Economic Behavior. Since then it has played an important role in decision making in business, economics, social sciences and other fields.
In this chapter, we will study games that involve only two players. In these games, since a win for one person is a loss for the other, we refer to them as two-person zero-sum games. Although the games we will study here are fairly simple, they will provide us with an understanding of how games work and how they are applied in practical situations. We begin with an example.
Robert and Carol decide to play a game using a dime and a quarter. Each chooses one of the two coins, puts it in their hand and closes their fist. At a given signal, they simultaneously open their fists. If the sum of the coins is less than thirty five cents, Robert gets both coins, otherwise, Carol gets both coins. Write the matrix for the game, determine the optimal strategies for each player, and find the expected payoff for Robert.
Suppose Robert is the row player, that is, he plays the rows, and Carol is a column player. If Robert shows a dime and Carol shows a dime, the sum will be less than thirty five cents and Robert will win ten cents. But, if Robert shows a dime and Carol shows a quarter, the sum will not be less than thirty five cents and Carol will win ten cents or Robert will lose ten cents. The following matrix depicts all four cases and their corresponding payoffs for Robert. Remember a negative value is a loss for Robert and a win for Carol.
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The best strategy for Robert is to always show a dime because this way the worst he can do is lose ten cents. And, the best strategy for Carol is to always show a quarter because that way the worst she can do is to lose ten cents. If both Robert and Carol play their optimal strategies, Robert will lose ten cents each time. Therefore, the value of the game is negative ten cents.
In Example 1, since there is only one fixed optimal strategy for each player, regardless of their opponent's strategy, we say the game possesses a pure strategy and is strictly determined.
Next, we formulate a method to find the optimal strategy for each player and the value of the game. The method involves considering the worst scenario for each player.
To consider the worst situation, the row player considers the minimum value in each row, and the column player considers the maximum value in each column. Note that the maximum value really represents a minimum value for the column player because the game matrix depicts the payoffs for the row player. We list the method below.
Find the saddle points and optimal strategies for the following game.
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We find the saddle point by placing an asterisk next to the minimum entry in each row, and by putting a box around the maximum entry in each column as shown below.
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Since the second row, first column entry, which happens to be 10, has both an asterisk and a box, it is a saddle point. This implies that the value of the game is 10, and the optimal strategy for the row player is to always play row 2, and the optimal strategy for the column player is to always play column 1. If both players play their optimal strategies, the row player will win 10 units each time.
The row player's strategy is written as
In this section, we study games that have no saddle points. Which means that these games do not possess a pure strategy. We call these games non-strictly determined games. If the game is played only once, it will make no difference what move is made. However, if the game is played repeatedly, a mixed strategy consisting of alternating random moves can be worked out.
We consider the following example.
Suppose Robert and Carol decide to play a game using a dime and a quarter. At a given signal, they simultaneously show one of the two coins. If the coins match, Robert gets both coins, but if they don't match, Carol gets both coins. Determine whether the game is strictly determined.
We write the payoff matrix for Robert as follows:
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To determine whether the game is strictly determined, we look for a saddle point. Again, we place an asterisk next to the minimum value in each row, and a box around the maximum value in each column. We get
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Since there is no entry that has both an asterisk and a box, the game does not have a saddle point, and thus it is non-strictly determined.
We wish to devise a strategy for Robert. If Robert consistently shows a dime, for example, Carol will see the pattern and will start showing a quarter, and Robert will lose. Conversely, if Carol repeatedly shows a quarter, Robert will start showing a quarter, thus resulting in Carol's loss. So a good strategy is to throw your opponent off by showing a dime some of the times and showing a quarter other times. Before we develop an optimal strategy for each player, we will consider an arbitrary strategy for each and determine the corresponding payoffs.
Suppose in Example 3, Robert decides to show a dime with
Let
Since Robert is a row player and Carol is a column player, their strategies are written as follows:
To find the expected payoff, we use the following reasoning.
Since Robert chooses to play row 1 with
| Move | Probability | Payoff | Expected Payoff |
| Row 1, Column 1 |
|
10 cents | 1.4 cents |
| Row 1, Column 2 |
|
-10 cents | -.6 cents |
| Row 2, Column 1 |
|
-25 cents | -14 cents |
| Row 2, Column 2 |
|
25 cents | 6.0 cents |
| Totals | 1 | -7.2 cents |
The above table shows that if Robert plays the game with the strategy
Alternatively, if we call the game matrix
Which is the same as the one obtained from the table.
For the following game matrix
Let us suppose that the row player uses the strategy
Which can also be computed as follows:
If the row player plays the strategy
We have two equations
The row player is trying to improve upon his worst scenario, and that only happens when the two lines intersect. Any point other than the point of intersection will not result in optimal strategy as one of the expectations will fall short.
Solving for
Therefore, the optimal strategy for the row player is
Alternatively, we can find the optimal strategy for the row player by, first, multiplying the row matrix with the game matrix as shown below.
And then by equating the two entries in the product matrix. Again, we get
We use the same technique to find the optimal strategy for the column player.
Suppose the column player's optimal strategy is represented by
And then equate the entries in the product matrix. We get
Therefore, the column player's optimal strategy is
To find the expected value,
That is, if both players play their optimal strategies, the row player can expect to lose
For the game in Example 3, determine the optimal strategy for both Robert and Carol, and find the value of the game.
Since we have already determined that the game is non-strictly determined, we proceed to determine the optimal strategy for the game. We rewrite the game matrix.
Let
To find the optimal strategy for Robert, we, first, find the product
By setting the entries equal, we get
or
Therefore, the optimal strategy for Robert is
To find the optimal strategy for Carol, we, first, find the following product.
We now set the entries equal to each other, and we get,
or
Therefore, the optimal strategy for Carol is
To find the expected value,
If both players play their optimal strategy, the value of the game is zero. In such case, the game is called fair.
Sometimes an
For the following game, determine the optimal strategy for both the row player and the column player, and find the value of the game.
We first look for a saddle point and determine that none exist. Next, we try to reduce the matrix to a
Since every entry in row 3 is larger than the corresponding entry in row 2, row 3 dominates row 2. Therefore, a rational row player will never play row 2, and we eliminate row 2. We get
Now we try to eliminate a column. Remember that the game matrix represents the payoffs for the row player and not the column player; therefore, the larger the number in the column, the smaller the payoff for the column player.
The column player will never play column 2, because it is dominated by both column 1 and column 3. Therefore, we eliminate column 2 and get the modified matrix,
To find the optimal strategy for both the row player and the column player, we use the method learned in the Section 2.
Let the row player's strategy be
To find the optimal strategy for the row player, we, first, find the product
By setting the entries equal, we get
or
Therefore, the optimal strategy for the row player is
To find the optimal strategy for the column player we, first, find the following product.
We set the entries in the product matrix equal to each other, and we get,
or
Therefore, the optimal strategy for the column player is
To find the expected value,
Therefore, if both players play their optimal strategy, the value of the game is zero.
We summarize as follows:
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