The most common multiprocessing system is made up of commodity processors connected to memory and peripherals through a bus. Interestingly, the fact that these processors make use of cache somewhat mitigates the bandwidth bottleneck on a bus-based architecture. By connecting the processor to the cache and viewing the main memory through the cache, we significantly reduce the memory traffic across the bus. In this architecture, most of the memory accesses across the bus take the form of cache line loads and flushes. To understand why, consider what happens when the cache hit rate is very high. In Figure 4, a high cache hit rate eliminates some of the traffic that would have otherwise gone out across the bus or crossbar to main memory. Again, it is the notion of “locality of reference” that makes the system work. If you assume that a fair number of the memory references will hit in the cache, the equivalent attainable main memory bandwidth is more than the bus is actually capable of. This assumption explains why multiprocessors are designed with less bus bandwidth than the sum of what the CPUs can consume at once.
Imagine a scenario where two CPUs are accessing different areas of memory using unit stride. Both CPUs access the first element in a cache line at the same time. The bus arbitrarily allows one CPU access to the memory. The first CPU fills a cache line and begins to process the data. The instant the first CPU has completed its cache line fill, the cache line fill for the second CPU begins. Once the second cache line fill has completed, the second CPU begins to process the data in its cache line. If the time to process the data in a cache line is longer than the time to fill a cache line, the cache line fill for processor two completes before the next cache line request arrives from processor one. Once the initial conflict is resolved, both processors appear to have conflict-free access to memory for the remainder of their unit-stride loops.
| High cache hit rate reduces main memory traffic |
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In actuality, on some of the fastest bus-based systems, the memory bus is sufficiently fast that up to 20 processors can access memory using unit stride with very little conflict. If the processors are accessing memory using non-unit stride, bus and memory bank conflict becomes apparent, with fewer processors.
This bus architecture combined with local caches is very popular for general-purpose multiprocessing loads. The memory reference patterns for database or Internet servers generally consist of a combination of time periods with a small working set, and time periods that access large data structures using unit stride. Scientific codes tend to perform more non-unit-stride access than general-purpose codes. For this reason, the most expensive parallel-processing systems targeted at scientific codes tend to use crossbars connected to multibanked memory systems.
The main memory system is better shielded when a larger cache is used. For this reason, multiprocessors sometimes incorporate a two-tier cache system, where each processor uses its own small on-chip local cache, backed up by a larger second board-level cache with as much as 4 MB of memory. Only when neither can satisfy a memory request, or when data has to be written back to main memory, does a request go out over the bus or crossbar.







Acknowledgements






"The purpose of Chuck Severence's book, High Performance Computing has always been to teach new programmers and scientists about the basics of High Performance Computing. This book is for learners […]"