Learning Objectives
- 2.1.1 Describe a plane vector, using correct notation.
- 2.1.2 Perform basic vector operations (scalar multiplication, addition, subtraction).
- 2.1.3 Express a vector in component form.
- 2.1.4 Explain the formula for the magnitude of a vector.
- 2.1.5 Express a vector in terms of unit vectors.
- 2.1.6 Give two examples of vector quantities.
When describing the movement of an airplane in flight, it is important to communicate two pieces of information: the direction in which the plane is traveling and the plane’s speed. When measuring a force, such as the thrust of the plane’s engines, it is important to describe not only the strength of that force, but also the direction in which it is applied. Some quantities, such as velocity or force, are defined in terms of both size (also called magnitude) and direction. A quantity that has magnitude and direction is called a vector. In this text, we denote vectors by boldface letters, such as v.
Definition
A vector is a quantity that has both magnitude and direction.
Vector Representation
A vector in a plane is represented by a directed line segment (an arrow). The endpoints of the segment are called the initial point and the terminal point of the vector. An arrow from the initial point to the terminal point indicates the direction of the vector. The length of the line segment represents its magnitude. We use the notation ‖v‖ to denote the magnitude of the vector v. A vector with an initial point and terminal point that are the same is called the zero vector, denoted 0. The zero vector is the only vector without a direction, and by convention can be considered to have any direction convenient to the problem at hand.
Vectors with the same magnitude and direction are called equivalent vectors. We treat equivalent vectors as equal, even if they have different initial points. Thus, if v and w are equivalent, we write
Definition
Vectors are said to be equivalent vectors if they have the same magnitude and direction.
The arrows in Figure 2.2(b) are equivalent. Each arrow has the same length and direction. A closely related concept is the idea of parallel vectors. Two vectors are said to be parallel if they have the same or opposite directions. We explore this idea in more detail later in the chapter. A vector is defined by its magnitude and direction, regardless of where its initial point is located.
The use of boldface, lowercase letters to name vectors is a common representation in print, but there are alternative notations. When writing the name of a vector by hand, for example, it is easier to sketch an arrow over the variable than to simulate boldface type: →v. When a vector has initial point P and terminal point Q, the notation →PQ is useful because it indicates the direction and location of the vector.
Example 2.1
Sketching Vectors
Sketch a vector in the plane from initial point P(1,1) to terminal point Q(8,5).
Solution
See Figure 2.3. Because the vector goes from point P to point Q, we name it →PQ.
Checkpoint 2.1
Sketch the vector →ST where S is point (3,−1) and T is point (−2,3).
Combining Vectors
Vectors have many real-life applications, including situations involving force or velocity. For example, consider the forces acting on a boat crossing a river. The boat’s motor generates a force in one direction, and the current of the river generates a force in another direction. Both forces are vectors. We must take both the magnitude and direction of each force into account if we want to know where the boat will go.
A second example that involves vectors is a quarterback throwing a football. The quarterback does not throw the ball parallel to the ground; instead, he aims up into the air. The velocity of his throw can be represented by a vector. If we know how hard he throws the ball (magnitude—in this case, speed), and the angle (direction), we can tell how far the ball will travel down the field.
A real number is often called a scalar in mathematics and physics. Unlike vectors, scalars are generally considered to have a magnitude only, but no direction. Multiplying a vector by a scalar changes the vector’s magnitude. This is called scalar multiplication. Note that changing the magnitude of a vector does not indicate a change in its direction. For example, wind blowing from north to south might increase or decrease in speed while maintaining its direction from north to south.
Definition
The product kv of a vector v and a scalar k is a vector with a magnitude that is |k| times the magnitude of v, and with a direction that is the same as the direction of v if k>0, and opposite the direction of v if k<0. This is called scalar multiplication. If k=0 or v=0, then kv=0.
As you might expect, if k=−1, we denote the product kv as
Note that −v has the same magnitude as v, but has the opposite direction (Figure 2.4).
Another operation we can perform on vectors is to add them together in vector addition, but because each vector may have its own direction, the process is different from adding two numbers. The most common graphical method for adding two vectors is to place the initial point of the second vector at the terminal point of the first, as in Figure 2.5(a). To see why this makes sense, suppose, for example, that both vectors represent displacement. If an object moves first from the initial point to the terminal point of vector v, then from the initial point to the terminal point of vector w, the overall displacement is the same as if the object had made just one movement from the initial point to the terminal point of the vector v+w. For obvious reasons, this approach is called the triangle method. Notice that if we had switched the order, so that w was our first vector and v was our second vector, we would have ended up in the same place. (Again, see Figure 2.5(a).) Thus, v+w=w+v.
A second method for adding vectors is called the parallelogram method. With this method, we place the two vectors so they have the same initial point, and then we draw a parallelogram with the vectors as two adjacent sides, as in Figure 2.5(b). The length of the diagonal of the parallelogram is the sum. Comparing Figure 2.5(b) and Figure 2.5(a), we can see that we get the same answer using either method. The vector v+w is called the vector sum.
Definition
The sum of two vectors v and w can be constructed graphically by placing the initial point of w at the terminal point of v. Then, the vector sum, v+w, is the vector with an initial point that coincides with the initial point of v and has a terminal point that coincides with the terminal point of w. This operation is known as vector addition.
It is also appropriate here to discuss vector subtraction. We define v−w as v+(−w)=v+(−1)w. The vector v−w is called the vector difference. Graphically, the vector v−w is depicted by drawing a vector from the terminal point of w to the terminal point of v (Figure 2.6).
In Figure 2.5(a), the initial point of v+w is the initial point of v. The terminal point of v+w is the terminal point of w. These three vectors form the sides of a triangle. It follows that the length of any one side is less than the sum of the lengths of the remaining sides. So we have
This is known more generally as the triangle inequality. There is one case, however, when the resultant vector u+v has the same magnitude as the sum of the magnitudes of u and v. This happens only when u and v have the same direction.
Example 2.2
Combining Vectors
Given the vectors v and w shown in Figure 2.7, sketch the vectors
- 3w
- v+w
- 2v−w
Figure 2.7 Vectors v and w lie in the same plane.
Solution
- The vector 3w has the same direction as w; it is three times as long as w.
Vector 3w has the same direction as w and is three times as long. - Use either addition method to find v+w.
Figure 2.8 To find v+w, align the vectors at their initial points or place the initial point of one vector at the terminal point of the other. (a) The vector v+w is the diagonal of the parallelogram with sides v and w (b) The vector v+w is the third side of a triangle formed with w placed at the terminal point of v. - To find 2v−w, we can first rewrite the expression as 2v+(−w). Then we can draw the vector −w, then add it to the vector 2v.
Figure 2.9 To find 2v−w, simply add 2v+(−w).
Checkpoint 2.2
Using vectors v and w from Example 2.2, sketch the vector 2w−v.
Vector Components
Working with vectors in a plane is easier when we are working in a coordinate system. When the initial points and terminal points of vectors are given in Cartesian coordinates, computations become straightforward.
Example 2.3
Comparing Vectors
Are v and w equivalent vectors?
- v has initial point (3,2) and terminal point (7,2)
w has initial point (1,−4) and terminal point (1,0) - v has initial point (0,0) and terminal point (1,1)
w has initial point (−2,2) and terminal point (−1,3)
Solution
- The vectors are each 4 units long, but they are oriented in different directions. So v and w are not equivalent (Figure 2.10).
Figure 2.10 These vectors are not equivalent. - Based on Figure 2.11, and using a bit of geometry, it is clear these vectors have the same length and the same direction, so v and w are equivalent.
Figure 2.11 These vectors are equivalent.
Checkpoint 2.3
Which of the following vectors are equivalent?
We have seen how to plot a vector when we are given an initial point and a terminal point. However, because a vector can be placed anywhere in a plane, it may be easier to perform calculations with a vector when its initial point coincides with the origin. We call a vector with its initial point at the origin a standard-position vector. Because the initial point of any vector in standard position is known to be (0,0), we can describe the vector by looking at the coordinates of its terminal point. Thus, if vector v has its initial point at the origin and its terminal point at (x,y), we write the vector in component form as
When a vector is written in component form like this, the scalars x and y are called the components of v.
Definition
The vector with initial point (0,0) and terminal point (x,y) can be written in component form as
The scalars x and y are called the components of v.
Recall that vectors are named with lowercase letters in bold type or by drawing an arrow over their name. We have also learned that we can name a vector by its component form, with the coordinates of its terminal point in angle brackets. However, when writing the component form of a vector, it is important to distinguish between 〈x,y〉 and (x,y). The first ordered pair uses angle brackets to describe a vector, whereas the second uses parentheses to describe a point in a plane. The initial point of 〈x,y〉 is (0,0); the terminal point of 〈x,y〉 is (x,y).
When we have a vector not already in standard position, we can determine its component form in one of two ways. We can use a geometric approach, in which we sketch the vector in the coordinate plane, and then sketch an equivalent standard-position vector. Alternatively, we can find it algebraically, using the coordinates of the initial point and the terminal point. To find it algebraically, we subtract the x-coordinate of the initial point from the x-coordinate of the terminal point to get the x component, and we subtract the y-coordinate of the initial point from the y-coordinate of the terminal point to get the y component.
Rule: Component Form of a Vector
Let v be a vector with initial point (xi,yi) and terminal point (xt,yt). Then we can express v in component form as v=〈xt−xi,yt−yi〉.
Example 2.4
Expressing Vectors in Component Form
Express vector v with initial point (−3,4) and terminal point (1,2) in component form.
Solution
- Geometric
- Sketch the vector in the coordinate plane (Figure 2.12).
- The terminal point is 4 units to the right and 2 units down from the initial point.
- Find the point that is 4 units to the right and 2 units down from the origin.
- In standard position, this vector has initial point (0,0) and terminal point (4,−2):
v=〈4,−2〉.Figure 2.12 These vectors are equivalent.
- Algebraic
In the first solution, we used a sketch of the vector to see that the terminal point lies 4 units to the right. We can accomplish this algebraically by finding the difference of the x-coordinates:
xt−xi=1−(−3)=4.
Similarly, the difference of the y-coordinates shows the vertical length of the vector.
yt−yi=2−4=−2.
So, in component form,
v=〈xt−xi,yt−yi〉=〈1−(−3),2−4〉=〈4,−2〉.
Checkpoint 2.4
Vector w has initial point (−4,−5) and terminal point (−1,2). Express w in component form.
To find the magnitude of a vector, we calculate the distance between its initial point and its terminal point. The magnitude of vector v=〈x,y〉 is denoted ‖v‖, or |v|, and can be computed using the formula
Note that because this vector is written in component form, it is equivalent to a vector in standard position, with its initial point at the origin and terminal point (x,y). Thus, it suffices to calculate the magnitude of the vector in standard position. Using the distance formula to calculate the distance between initial point (0,0) and terminal point (x,y), we have
Based on this formula, it is clear that for any vector v, ‖v‖≥0, and ‖v‖=0 if and only if v=0.
The magnitude of a vector can also be derived using the Pythagorean theorem, as in the following figure.
We have defined scalar multiplication and vector addition geometrically. Expressing vectors in component form allows us to perform these same operations algebraically.
Definition
Let v=〈x1,y1〉 and w=〈x2,y2〉 be vectors, and let k be a scalar.
Scalar multiplication:kv=〈kx1,ky1〉
Vector addition:v+w=〈x1,y1〉+〈x2,y2〉=〈x1+x2,y1+y2〉
Example 2.5
Performing Operations in Component Form
Let v be the vector with initial point (2,5) and terminal point (8,13), and let w=〈−2,4〉.
- Express v in component form and find ‖v‖. Then, using algebra, find
- v+w,
- 3v, and
- v−2w.
Solution
- To place the initial point of v at the origin, we must translate the vector 2 units to the left and 5 units down (Figure 2.15). Using the algebraic method, we can express v as v=〈8−2,13−5〉=〈6,8〉:
‖v‖=√62+82=√36+64=√100=10.
Figure 2.14 In component form, v=〈6,8〉. - To find v+w, add the x-components and the y-components separately:
v+w=〈6,8〉+〈−2,4〉=〈4,12〉. - To find 3v, multiply v by the scalar k=3:
3v=3·〈6,8〉=〈3·6,3·8〉=〈18,24〉. - To find v−2w, find −2w and add it to v:
v−2w=〈6,8〉−2·〈−2,4〉=〈6,8〉+〈4,−8〉=〈10,0〉.
Checkpoint 2.5
Let a=〈7,1〉 and let b be the vector with initial point (3,2) and terminal point (−1,−1).
- Find ‖a‖.
- Express b in component form.
- Find 3a−4b.
Now that we have established the basic rules of vector arithmetic, we can state the properties of vector operations. We will prove two of these properties. The others can be proved in a similar manner.
Theorem 2.1
Properties of Vector Operations
Let u,v,andw be vectors in a plane. Let r and s be scalars.
Proof of Commutative Property
Let u=〈x1,y1〉 and v=〈x2,y2〉. Apply the commutative property for real numbers:
□
Proof of Distributive Property
Apply the distributive property for real numbers:
□
Checkpoint 2.6
Prove the additive inverse property.
We have found the components of a vector given its initial and terminal points. In some cases, we may only have the magnitude and direction of a vector, not the points. For these vectors, we can identify the horizontal and vertical components using trigonometry (Figure 2.15).
Consider the angle θ formed by the vector v and the positive x-axis. We can see from the triangle that the components of vector v are 〈‖v‖cosθ,‖v‖sinθ〉. Therefore, given an angle and the magnitude of a vector, we can use the cosine and sine of the angle to find the components of the vector.
Example 2.6
Finding the Component Form of a Vector Using Trigonometry
Find the component form of a vector with magnitude 4 that forms an angle of −45° with the x-axis.
Solution
Let x and y represent the components of the vector (Figure 2.16). Then x=4cos(−45°)=2√2 and y=4sin(−45°)=−2√2. The component form of the vector is 〈2√2,−2√2〉.
Checkpoint 2.7
Find the component form of vector v with magnitude 10 that forms an angle of 120° with the positive x-axis.
Unit Vectors
A unit vector is a vector with magnitude 1. For any nonzero vector v, we can use scalar multiplication to find a unit vector u that has the same direction as v. To do this, we multiply the vector by the reciprocal of its magnitude:
Recall that when we defined scalar multiplication, we noted that ‖kv‖=|k|·‖v‖. For u=1‖v‖v, it follows that ‖u‖=1‖v‖(‖v‖)=1. We say that u is the unit vector in the direction ofv (Figure 2.17). The process of using scalar multiplication to find a unit vector with a given direction is called normalization.
Example 2.7
Finding a Unit Vector
Let v=〈1,2〉.
- Find a unit vector with the same direction as v.
- Find a vector w with the same direction as v such that ‖w‖=7.
Solution
- First, find the magnitude of v, then divide the components of v by the magnitude:
‖v‖=√12+22=√1+4=√5
u=1‖v‖v=1√5〈1,2〉=〈1√5,2√5〉. - The vector u is in the same direction as v and ‖u‖=1. Use scalar multiplication to increase the length of u without changing direction:
w=7u=7〈1√5,2√5〉=〈7√5,14√5〉.
Checkpoint 2.8
Let v=〈9,2〉. Find a vector with magnitude 5 in the opposite direction as v.
We have seen how convenient it can be to write a vector in component form. Sometimes, though, it is more convenient to write a vector as a sum of a horizontal vector and a vertical vector. To make this easier, let’s look at standard unit vectors. The standard unit vectors are the vectors i=〈1,0〉 and j=〈0,1〉 (Figure 2.18).
By applying the properties of vectors, it is possible to express any vector in terms of i and j in what we call a linear combination:
Thus, v is the sum of a horizontal vector with magnitude x, and a vertical vector with magnitude y, as in the following figure.
Example 2.8
Using Standard Unit Vectors
- Express the vector w=〈3,−4〉 in terms of standard unit vectors.
- Vector u is a unit vector that forms an angle of 60° with the positive x-axis. Use standard unit vectors to describe u.
Solution
- Resolve vector w into a vector with a zero y-component and a vector with a zero x-component:
w=〈3,−4〉=3i−4j. - Because u is a unit vector, the terminal point lies on the unit circle when the vector is placed in standard position (Figure 2.20).
u=〈cos60°,sin60°〉=〈12,√32〉=12i+√32j.
Figure 2.20 The terminal point of u lies on the unit circle (cosθ,sinθ).
Checkpoint 2.9
Let a=〈16,−11〉 and let b be a unit vector that forms an angle of 225° with the positive x-axis. Express a and b in terms of the standard unit vectors.
Applications of Vectors
Because vectors have both direction and magnitude, they are valuable tools for solving problems involving such applications as motion and force. Recall the boat example and the quarterback example we described earlier. Here we look at two other examples in detail.
Example 2.9
Finding Resultant Force
Jane’s car is stuck in the mud. Lisa and Jed come along in a truck to help pull her out. They attach one end of a tow strap to the front of the car and the other end to the truck’s trailer hitch, and the truck starts to pull. Meanwhile, Jane and Jed get behind the car and push. The truck generates a horizontal force of 300 lb on the car. Jane and Jed are pushing at a slight upward angle and generate a force of 150 lb on the car. These forces can be represented by vectors, as shown in Figure 2.21. The angle between these vectors is 15°. Find the resultant force (the vector sum) and give its magnitude to the nearest tenth of a pound and its direction angle from the positive x-axis.
Solution
To find the effect of combining the two forces, add their representative vectors. First, express each vector in component form or in terms of the standard unit vectors. For this purpose, it is easiest if we align one of the vectors with the positive x-axis. The horizontal vector, then, has initial point (0,0) and terminal point (300,0). It can be expressed as 〈300,0〉 or 300i.
The second vector has magnitude 150 and makes an angle of 15° with the first, so we can express it as 〈150cos(15°),150sin(15°)〉, or 150cos(15°)i+150sin(15°)j. Then, the sum of the vectors, or resultant vector, is r=〈300,0〉+〈150cos(15°),150sin(15°)〉, and we have
The angle θ made by r and the positive x-axis has tanθ=150sin15°(300+150cos15°)≈0.09, so θ≈tan−1(0.09)≈5°, which means the resultant force r has an angle of 5° above the horizontal axis.
Example 2.10
Finding Resultant Velocity
An airplane flies due west at an airspeed of 425 mph. The wind is blowing from the northeast at 40 mph. What is the ground speed of the airplane? What is the bearing of the airplane?
Solution
Let’s start by sketching the situation described (Figure 2.22).
Set up a sketch so that the initial points of the vectors lie at the origin. Then, the plane’s velocity vector is p=−425i. The vector describing the wind makes an angle of 225° with the positive x-axis:
When the airspeed and the wind act together on the plane, we can add their vectors to find the resultant force:
The magnitude of the resultant vector shows the effect of the wind on the ground speed of the airplane:
As a result of the wind, the plane is traveling at approximately 454 mph relative to the ground.
To determine the bearing of the airplane, we want to find the direction of the vector p+w:
The overall direction of the plane is 3.57° south of west.
Checkpoint 2.10
An airplane flies due north at an airspeed of 550 mph. The wind is blowing from the northwest at 50 mph. What is the ground speed of the airplane?
Section 2.1 Exercises
For the following exercises, consider points P(−1,3), Q(1,5), and R(−3,7). Determine the requested vectors and express each of them a. in component form and b. by using the standard unit vectors.
→PR
→RP
→PQ−→PR
2→PQ+12→PR
The unit vector in the direction of →PR
A vector v has initial point (−1,−3) and terminal point (2,1). Find the unit vector in the direction of v. Express the answer in component form.
A vector v has initial point (−2,5) and terminal point (3,−1). Find the unit vector in the direction of v. Express the answer in component form.
The vector v has initial point P(1,0) and terminal point Q that is on the y-axis and above the initial point. Find the coordinates of terminal point Q such that the magnitude of the vector v is √5.
The vector v has initial point P(1,1) and terminal point Q that is on the x-axis and left of the initial point. Find the coordinates of terminal point Q such that the magnitude of the vector v is √10.
For the following exercises, use the given vectors a and b.
- Determine the vector sum a+b and express it in both the component form and by using the standard unit vectors.
- Find the vector difference a−b and express it in both the component form and by using the standard unit vectors.
- Verify that the vectors a, b, and a+b, and, respectively, a, b, and a−b satisfy the triangle inequality.
- Determine the vectors 2a, −b, and 2a−b. Express the vectors in both the component form and by using standard unit vectors.
a=2i, b=−2i+2j
Let a be a standard-position vector with terminal point (−2,−4). Let b be a vector with initial point (1,2) and terminal point (−1,4). Find the magnitude of vector −3a+b−4i+j.
Let a be a standard-position vector with terminal point at (2,5). Let b be a vector with initial point (−1,3) and terminal point (1,0). Find the magnitude of vector a−3b+14i−14j.
Let u and v be two nonzero vectors that are nonequivalent. Consider the vectors a=4u+5v and b=u+2v defined in terms of u and v. Find the scalar λ such that vectors a+λb and u−v are equivalent.
Let u and v be two nonzero vectors that are nonequivalent. Consider the vectors a=2u−4v and b=3u−7v defined in terms of u and v. Find the scalars α and β such that vectors αa+βb and u−v are equivalent.
Consider the vector a(t)=〈cost,sint〉 with components that depend on a real number t. As the number t varies, the components of a(t) change as well, depending on the functions that define them.
- Write the vectors a(0) and a(π) in component form.
- Show that the magnitude ‖a(t)‖ of vector a(t) remains constant for any real number t.
- As t varies, show that the terminal point of vector a(t) describes a circle centered at the origin of radius 1.
Consider vector a(x)=〈x,√1−x2〉 with components that depend on a real number x∈[−1,1]. As the number x varies, the components of a(x) change as well, depending on the functions that define them.
- Write the vectors a(0) and a(1) in component form.
- Show that the magnitude ‖a(x)‖ of vector a(x) remains constant for any real number x
- As x varies, show that if a(x) is in standard position, then its terminal point describes a semicircle. Why is it only a semicircle?
Show that vectors a(t)=〈cost,sint〉 and a(x)=〈x,√1−x2〉 are equivalent for x=1 and t=2kπ, where k is an integer.
Show that vectors a(t)=〈cost,sint〉 and a(x)=〈x,√1−x2〉 are opposite for x=1 and t=π+2kπ, where k is an integer.
For the following exercises, find vector v with the given magnitude and in the same direction as vector u.
‖v‖=3,u=〈−2,5〉
‖v‖=10,u=〈2,−1〉
For the following exercises, find the component form of vector u, given its magnitude and the angle the vector makes with the positive x-axis. Give exact answers when possible.
‖u‖=6, θ=60°
‖u‖=8, θ=π
‖u‖=50, θ=3π4
For the following exercises, vector u is given. Find the angle θ∈[0,2π) that vector u makes with the positive direction of the x-axis, in a counter-clockwise direction.
u=−√3i−j
Let a=〈a1,a2〉, b=〈b1,b2〉, and c=〈c1,c2〉 be three nonzero vectors. If a1b2−a2b1≠0, then show there are two scalars, α and β, such that c=αa+βb.
Consider vectors a=〈2,−4〉, b=〈−1,2〉, and c = 0 Determine the scalars α and β such that c=αa+βb.
Let P(x0,f(x0)) be a fixed point on the graph of the differentiable function f with a domain that is the set of real numbers.
- Determine the real number z0 such that point Q(x0+1,z0) is situated on the line tangent to the graph of f at point P.
- Determine the unit vector u with initial point P in the direction of vector PQ.
Consider the function f(x)=x4, where x∈ℝ
- Determine the real number such that point s situated on the line tangent to the graph of at point
- Determine the unit vector with initial point and terminal point
Consider and two functions defined on the same set of real numbers Let and be two vectors that describe the graphs of the functions, where Show that if the graphs of the functions and do not intersect, then the vectors and are not equivalent.
Find such that vectors and are equivalent.
Consider the points and Determine the component form of vector
The speed of an object is the magnitude of its related velocity vector. A football thrown by a quarterback has an initial speed of mph and an angle of elevation of Determine the velocity vector in mph and express it in component form. (Round to two decimal places.)
A baseball player throws a baseball at an angle of with the horizontal. If the initial speed of the ball is mph, find the horizontal and vertical components of the initial velocity vector of the baseball. (Round to two decimal places.)
A bullet is fired with an initial velocity of ft/sec at an angle of with the horizontal. Find the horizontal and vertical components of the velocity vector of the bullet. (Round to two decimal places.)
[T] A 65-kg sprinter exerts a force of N at a angle with respect to the ground on the starting block at the instant a race begins. Find the horizontal component of the force. (Round to two decimal places.)
[T] Two forces, a horizontal force of lb and another of lb, act on the same object. The angle between these forces is Find the magnitude and direction angle from the positive x-axis of the resultant force that acts on the object. (Round to two decimal places.)
[T] Two forces, a vertical force of lb and another of lb, act on the same object. The angle between these forces is Find the magnitude and direction angle from the positive x-axis of the resultant force that acts on the object. (Round to two decimal places.)
[T] Three forces act on object. Two of the forces have the magnitudes N and N, and make angles and respectively, with the positive x-axis. Find the magnitude and the direction angle from the positive x-axis of the third force such that the resultant force acting on the object is zero. (Round to two decimal places.)
Three forces with magnitudes lb, lb, and lb act on an object at angles of and respectively, with the positive x-axis. Find the magnitude and direction angle from the positive x-axis of the resultant force. (Round to two decimal places.)
[T] An airplane is flying in the direction of east of north (also abbreviated as at a speed of mph. A wind with speed mph comes from the southwest at a bearing of What are the ground speed and new direction of the airplane?
[T] A boat is traveling in the water at mph in a direction of (that is, east of north). A strong current is moving at mph in a direction of What are the new speed and direction of the boat?
[T] A 50-lb weight is hung by a cable so that the two portions of the cable make angles of and respectively, with the horizontal. Find the magnitudes of the forces of tension and in the cables if the resultant force acting on the object is zero. (Round to two decimal places.)
[T] A 62-lb weight hangs from a rope that makes the angles of and respectively, with the horizontal. Find the magnitudes of the forces of tension and in the cables if the resultant force acting on the object is zero. (Round to two decimal places.)
[T] A 1500-lb boat is parked on a ramp that makes an angle of with the horizontal. The boat’s weight vector points downward and is a sum of two vectors: a horizontal vector that is parallel to the ramp and a vertical vector that is perpendicular to the inclined surface. The magnitudes of vectors and are the horizontal and vertical component, respectively, of the boat’s weight vector. Find the magnitudes of and (Round to the nearest integer.)
[T] An 85-lb box is at rest on a incline. Determine the magnitude of the force parallel to the incline necessary to keep the box from sliding. (Round to the nearest integer.)
A guy-wire supports a pole that is ft high. One end of the wire is attached to the top of the pole and the other end is anchored to the ground ft from the base of the pole. Determine the horizontal and vertical components of the force of tension in the wire if its magnitude is lb. (Round to the nearest integer.)
A telephone pole guy-wire has an angle of elevation of with respect to the ground. The force of tension in the guy-wire is lb. Find the horizontal and vertical components of the force of tension. (Round to the nearest integer.)